Searched refs:bandEnergy (Results 1 – 1 of 1) sorted by relevance
846 float bandEnergy = bandFactor * bandCoefficient * bandCoefficient; in LvmEffect_limitLevel() local847 if (bandEnergy > 0) in LvmEffect_limitLevel()848 energyContribution += bandEnergy; in LvmEffect_limitLevel()882 float bandEnergy = boostFactor * bandFactor * in LvmEffect_limitLevel() local884 if (bandEnergy > 0) in LvmEffect_limitLevel()885 energyBassBoost += bandEnergy; in LvmEffect_limitLevel()