Searched refs:barrierLayer (Results 1 – 2 of 2) sorted by relevance
688 sp<Layer> barrierLayer = mCurrentState.barrierLayer_legacy.promote(); in pushPendingState() local689 if (barrierLayer == nullptr) { in pushPendingState()697 if (barrierLayer->addSyncPoint(syncPoint)) { in pushPendingState()1206 void Layer::deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber) { in deferTransactionUntil_legacy() argument1208 mCurrentState.barrierLayer_legacy = barrierLayer; in deferTransactionUntil_legacy()1882 auto barrierLayer = pendingState.barrierLayer_legacy.promote(); in writeToProtoDrawingState() local1883 if (barrierLayer != nullptr) { in writeToProtoDrawingState()1885 barrierLayerProto->set_id(barrierLayer->sequence); in writeToProtoDrawingState()
295 virtual void deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber);