Searched refs:blurredPixel (Results 1 – 6 of 6) sorted by relevance
96 float blurredPixel = 0.0f; in horizontal() local104 blurredPixel = 0.0f; in horizontal()111 blurredPixel += currentPixel * gPtr[0]; in horizontal()127 blurredPixel += currentPixel * gPtr[0]; in horizontal()131 *output = (uint8_t)blurredPixel; in horizontal()139 float blurredPixel = 0.0f; in vertical() local146 blurredPixel = 0.0f; in vertical()154 blurredPixel += currentPixel * gPtr[0]; in vertical()171 blurredPixel += currentPixel * gPtr[0]; in vertical()175 *output = (uint8_t)blurredPixel; in vertical()
118 float4 blurredPixel = 0; in OneVU4() local124 blurredPixel += pf * gPtr[0]; in OneVU4()128 out[0] = blurredPixel; in OneVU4()136 float blurredPixel = 0; in OneVU1() local141 blurredPixel += pf * gPtr[0]; in OneVU1()145 out[0] = blurredPixel; in OneVU1()183 float4 blurredPixel = 0; in OneVFU4() local188 blurredPixel += pf * gp[0]; in OneVFU4()192 out->xyzw = blurredPixel; in OneVFU4()207 float blurredPixel = 0; in OneVFU1() local[all …]
78 half3 blurredPixel = 0;84 blurredPixel += i.xyz * gaussian[gi++];90 blurredPixel += i.xyz * gaussian[gi++];94 out.xyz = convert_uchar3(clamp(blurredPixel, (half) 0.f, (half) 255.f));100 half4 blurredPixel = 0;105 blurredPixel += i * gaussian[gi++];112 blurredPixel += i * gaussian[gi++];116 return blurredPixel;
78 float3 blurredPixel = 0;84 blurredPixel += i.xyz * gaussian[gi++];90 blurredPixel += i.xyz * gaussian[gi++];94 out.xyz = convert_uchar3(clamp(blurredPixel, 0.f, 255.f));100 float4 blurredPixel = 0;105 blurredPixel += i * gaussian[gi++];112 blurredPixel += i * gaussian[gi++];116 return blurredPixel;