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Searched refs:boundaries (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp307 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBuffer()
349 layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); in fillRedOffsetBuffer()
383 layerOne.geometry.boundaries = rectOne.toFloatRect(); in fillBufferCheckers()
389 layerTwo.geometry.boundaries = rectTwo.toFloatRect(); in fillBufferCheckers()
395 layerThree.geometry.boundaries = rectThree.toFloatRect(); in fillBufferCheckers()
483 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithLayerTransform()
514 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
525 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
547 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillRedBufferWithRoundedCorners()
583 layerOne.geometry.boundaries = in overlayCorners()
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/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h68 FloatRect boundaries = FloatRect(); member
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp774 FloatRect cropWin = layer.geometry.boundaries; in setupLayerCropping()
992 const FloatRect bounds = layer.geometry.boundaries; in drawLayers()
/frameworks/base/
DAndroid.bp24 // across process boundaries.
/frameworks/native/services/surfaceflinger/
DLayer.cpp534 layer.geometry.boundaries = bounds; in prepareClientLayer()
DSurfaceFlinger.cpp3562 layerSettings.geometry.boundaries = rect.toFloatRect(); in doComposeSurfaces()
6089 fillLayer.geometry.boundaries = FloatRect(0.0, 0.0, 1.0, 1.0); in renderScreenImplLocked()
/frameworks/base/cmds/statsd/src/
Datoms.proto3138 // Allows applications to easily use a custom event as start/stop boundaries (ie, define custom
3414 * Logs the change in Low Memory Killer Daemon (LMKD) state which is used as start/stop boundaries