Searched refs:buildAPyramid (Results 1 – 2 of 2) sorted by relevance
30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid() function
604 extern status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex);612 if (buildAPyramid(c, tex) != NO_ERROR) { in generateMipmap()