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/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp1076 const char* cacheArray = env->GetStringUTFChars(diskCachePath, NULL); in android_view_ThreadedRenderer_setupShadersDiskCache() local
1077 android::egl_set_cache_filename(cacheArray); in android_view_ThreadedRenderer_setupShadersDiskCache()
1078 env->ReleaseStringUTFChars(diskCachePath, cacheArray); in android_view_ThreadedRenderer_setupShadersDiskCache()