Searched refs:calculateU (Results 1 – 2 of 2) sorted by relevance
490 float DistortionMapper::calculateUorV(const int32_t pt[2], const GridQuad& quad, bool calculateU) { in calculateUorV() argument495 const float &x2 = calculateU ? quad.coords[2] : quad.coords[6]; in calculateUorV()496 const float &y2 = calculateU ? quad.coords[3] : quad.coords[7]; in calculateUorV()499 const float &x4 = calculateU ? quad.coords[6] : quad.coords[2]; in calculateUorV()500 const float &y4 = calculateU ? quad.coords[7] : quad.coords[3]; in calculateUorV()
141 static float calculateUorV(const int32_t pt[2], const GridQuad& quad, bool calculateU);