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Searched refs:calculateU (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/camera/libcameraservice/device3/
DDistortionMapper.cpp490 float DistortionMapper::calculateUorV(const int32_t pt[2], const GridQuad& quad, bool calculateU) { in calculateUorV() argument
495 const float &x2 = calculateU ? quad.coords[2] : quad.coords[6]; in calculateUorV()
496 const float &y2 = calculateU ? quad.coords[3] : quad.coords[7]; in calculateUorV()
499 const float &x4 = calculateU ? quad.coords[6] : quad.coords[2]; in calculateUorV()
500 const float &y4 = calculateU ? quad.coords[7] : quad.coords[3]; in calculateUorV()
DDistortionMapper.h141 static float calculateUorV(const int32_t pt[2], const GridQuad& quad, bool calculateU);