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Searched refs:callbackHandles (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferStateLayer.cpp84 for (auto& handle : mDrawingState.callbackHandles) { in onLayerDisplayed()
99 mDrawingState.callbackHandles); in releasePendingBuffer()
101 mDrawingState.callbackHandles = {}; in releasePendingBuffer()
319 mCurrentState.callbackHandles.push_back(handle); in setTransactionCompletedListeners()
505 for (auto& handle : mDrawingState.callbackHandles) { in updateTexImage()
538 for (auto& handle : mDrawingState.callbackHandles) { in updateTexImage()
DLayer.h218 std::deque<sp<CallbackHandle>> callbackHandles; member
DSurfaceFlinger.cpp4195 std::vector<sp<CallbackHandle>> callbackHandles; in setClientStateLocked() local
4198 callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); in setClientStateLocked()
4226 if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; in setClientStateLocked()
DLayer.cpp910 mCurrentState.callbackHandles = {}; in doTransaction()