Searched refs:callbackHandles (Results 1 – 4 of 4) sorted by relevance
84 for (auto& handle : mDrawingState.callbackHandles) { in onLayerDisplayed()99 mDrawingState.callbackHandles); in releasePendingBuffer()101 mDrawingState.callbackHandles = {}; in releasePendingBuffer()319 mCurrentState.callbackHandles.push_back(handle); in setTransactionCompletedListeners()505 for (auto& handle : mDrawingState.callbackHandles) { in updateTexImage()538 for (auto& handle : mDrawingState.callbackHandles) { in updateTexImage()
218 std::deque<sp<CallbackHandle>> callbackHandles; member
4195 std::vector<sp<CallbackHandle>> callbackHandles; in setClientStateLocked() local4198 callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); in setClientStateLocked()4226 if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; in setClientStateLocked()
910 mCurrentState.callbackHandles = {}; in doTransaction()