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Searched refs:channel_factory_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/vr/libpdx/
Dclient.cpp11 if (channel_factory_) { in EnableAutoReconnect()
24 if (auto_reconnect_enabled_ && was_disconnected && channel_factory_) { in CheckReconnect()
25 auto status = channel_factory_->Connect(reconnect_timeout_ms_); in CheckReconnect()
64 : channel_factory_{std::move(channel_factory)} { in Client()
65 auto status = channel_factory_->Connect(timeout_ms);
76 return IsConnected() || (channel_factory_ && auto_reconnect_enabled_); in IsInitialized()
/frameworks/native/libs/vr/libpdx/private/pdx/
Dclient.h147 std::unique_ptr<ClientChannelFactory> channel_factory_; variable