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Searched refs:clientChannelName (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/input/
DInputTransport.cpp278 std::string clientChannelName = name; in openInputChannelPair() local
279 clientChannelName += " (client)"; in openInputChannelPair()
280 outClientChannel = new InputChannel(clientChannelName, sockets[1]); in openInputChannelPair()