Searched refs:coded (Results 1 – 9 of 9) sorted by relevance
273 const C2P<C2StreamColorAspectsInfo::input> &coded) { in ColorAspectsSetter() argument276 me.set().range = coded.v.range == RANGE_UNSPECIFIED ? def.v.range : coded.v.range; in ColorAspectsSetter()277 me.set().primaries = coded.v.primaries == PRIMARIES_UNSPECIFIED in ColorAspectsSetter()278 ? def.v.primaries : coded.v.primaries; in ColorAspectsSetter()279 me.set().transfer = coded.v.transfer == TRANSFER_UNSPECIFIED in ColorAspectsSetter()280 ? def.v.transfer : coded.v.transfer; in ColorAspectsSetter()281 me.set().matrix = coded.v.matrix == MATRIX_UNSPECIFIED ? def.v.matrix : coded.v.matrix; in ColorAspectsSetter()
279 const C2P<C2StreamColorAspectsInfo::input> &coded) { in ColorAspectsSetter() argument282 me.set().range = coded.v.range == RANGE_UNSPECIFIED ? def.v.range : coded.v.range; in ColorAspectsSetter()283 me.set().primaries = coded.v.primaries == PRIMARIES_UNSPECIFIED in ColorAspectsSetter()284 ? def.v.primaries : coded.v.primaries; in ColorAspectsSetter()285 me.set().transfer = coded.v.transfer == TRANSFER_UNSPECIFIED in ColorAspectsSetter()286 ? def.v.transfer : coded.v.transfer; in ColorAspectsSetter()287 me.set().matrix = coded.v.matrix == MATRIX_UNSPECIFIED ? def.v.matrix : coded.v.matrix; in ColorAspectsSetter()
258 const C2P<C2StreamColorAspectsInfo::input> &coded) { in ColorAspectsSetter() argument261 me.set().range = coded.v.range == RANGE_UNSPECIFIED ? def.v.range : coded.v.range; in ColorAspectsSetter()262 me.set().primaries = coded.v.primaries == PRIMARIES_UNSPECIFIED in ColorAspectsSetter()263 ? def.v.primaries : coded.v.primaries; in ColorAspectsSetter()264 me.set().transfer = coded.v.transfer == TRANSFER_UNSPECIFIED in ColorAspectsSetter()265 ? def.v.transfer : coded.v.transfer; in ColorAspectsSetter()266 me.set().matrix = coded.v.matrix == MATRIX_UNSPECIFIED ? def.v.matrix : coded.v.matrix; in ColorAspectsSetter()
23 // Hand-coded for Android build
28 // Some hard coded feature name
33 // Labels are hard-coded in Android framework code.
8 SOUND_EFFECT_FILES contains a hard-coded list of asset filenames, stored
96 // Hard-coded string identifying what the service config is for