Searched refs:computation (Results 1 – 16 of 16) sorted by relevance
37 public RotationCache(RotationDependentComputation<T, R> computation) { in RotationCache() argument38 mComputation = computation; in RotationCache()
126 The precision is what would be expected from doing the computation using 16 bit floating144 The precision is what would be expected from doing the computation using 16 bit floating165 The precision is what would be expected from doing the computation using 16 bit floating
32 * heavy computation to a separate thread.
21 // do some computation in the radiance space, then re-apply the response to
143 * The precision is what would be expected from doing the computation using 16 bit floating173 * The precision is what would be expected from doing the computation using 16 bit floating206 * The precision is what would be expected from doing the computation using 16 bit floating
181 Convert the model to enable/disable relaxed computation.
2082 * computation;3504 * state input for the first time step of the computation.3513 * state input for the first time step of the computation.
120 * The computation is the same for the horizontal and vertical directions.
1599 # option to 1 or 2 may greatly reduce the computation time needed for large
1887 # option to 1 or 2 may greatly reduce the computation time needed for large
2270 # or 2 may greatly reduce the computation time needed for large code bases. Also
2261 # or 2 may greatly reduce the computation time needed for large code bases. Also
2404 # or 2 may greatly reduce the computation time needed for large code bases. Also
2452 # or 2 may greatly reduce the computation time needed for large code bases. Also