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Searched refs:currentFrame (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDamageAccumulator.cpp55 static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) { in computeTransformImpl() argument
56 if (currentFrame->prev != currentFrame) { in computeTransformImpl()
57 computeTransformImpl(currentFrame->prev, outMatrix); in computeTransformImpl()
59 switch (currentFrame->type) { in computeTransformImpl()
61 currentFrame->renderNode->applyViewPropertyTransforms(*outMatrix); in computeTransformImpl()
64 outMatrix->multiply(*currentFrame->matrix4); in computeTransformImpl()
71 currentFrame->type); in computeTransformImpl()
/frameworks/native/services/surfaceflinger/tests/fakehwc/
DFakeComposerClient.cpp559 int currentFrame = 0; in runVSyncAndWait() local
562 currentFrame = static_cast<int>(mFrames.size()); in runVSyncAndWait()
565 waitUntilFrame(currentFrame + 1, maxWait); in runVSyncAndWait()