Searched refs:damageAccumulator (Results 1 – 12 of 12) sorted by relevance
/frameworks/base/libs/hwui/ |
D | RenderNode.cpp | 119 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); in prepareTree() 139 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); in damageSelf() 143 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in damageSelf() 155 info.damageAccumulator->popTransform(); in prepareLayer() 156 info.damageAccumulator->pushTransform(this); in prepareLayer() 176 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) { in pushLayerUpdate() 185 info.damageAccumulator->peekAtDirty(&dirty); in pushLayerUpdate() 207 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in prepareTreeImpl() 209 info.damageAccumulator->pushTransform(this); in prepareTreeImpl() 259 info.damageAccumulator->popTransform(); in prepareTreeImpl() [all …]
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D | AnimatorManager.cpp | 129 info.damageAccumulator->popTransform(); in animate() 133 info.damageAccumulator->pushTransform(&mParent); in animate()
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D | TreeInfo.h | 90 DamageAccumulator* damageAccumulator = nullptr; variable
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/frameworks/base/libs/hwui/tests/unit/ |
D | SkiaDisplayListTests.cpp | 148 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 149 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 217 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 218 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 250 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST() 264 damageAccumulator.popTransform(); in RENDERTHREAD_SKIA_PIPELINE_TEST() 291 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST() 306 damageAccumulator.popTransform(); in RENDERTHREAD_SKIA_PIPELINE_TEST() 312 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST() 328 damageAccumulator.popTransform(); in RENDERTHREAD_SKIA_PIPELINE_TEST()
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D | RenderNodeDrawableTests.cpp | 338 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 339 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 402 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 403 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 522 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 523 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 622 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 623 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 638 DamageAccumulator damageAccumulator; in drawNode() local 639 info.damageAccumulator = &damageAccumulator; in drawNode()
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D | RenderNodeTests.cpp | 275 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 276 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 312 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 314 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaDisplayList.cpp | 99 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren() 103 info.damageAccumulator->popTransform(); in prepareListAndChildren() 139 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()
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D | SkiaPipeline.h | 46 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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D | SkiaPipeline.cpp | 158 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() argument 178 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
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/frameworks/base/libs/hwui/renderthread/ |
D | IRenderPipeline.h | 78 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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D | CanvasContext.cpp | 307 info.damageAccumulator = &mDamageAccumulator; in prepareTree() 590 info.damageAccumulator = &mDamageAccumulator; in buildLayer()
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/frameworks/base/core/jni/ |
D | android_view_RenderNode.cpp | 541 info.damageAccumulator->computeCurrentTransform(&transform); in android_view_RenderNode_requestPositionUpdates()
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