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Searched refs:damageAccumulator (Results 1 – 12 of 12) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp119 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); in prepareTree()
139 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); in damageSelf()
143 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in damageSelf()
155 info.damageAccumulator->popTransform(); in prepareLayer()
156 info.damageAccumulator->pushTransform(this); in prepareLayer()
176 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) { in pushLayerUpdate()
185 info.damageAccumulator->peekAtDirty(&dirty); in pushLayerUpdate()
207 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in prepareTreeImpl()
209 info.damageAccumulator->pushTransform(this); in prepareTreeImpl()
259 info.damageAccumulator->popTransform(); in prepareTreeImpl()
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DAnimatorManager.cpp129 info.damageAccumulator->popTransform(); in animate()
133 info.damageAccumulator->pushTransform(&mParent); in animate()
DTreeInfo.h90 DamageAccumulator* damageAccumulator = nullptr; variable
/frameworks/base/libs/hwui/tests/unit/
DSkiaDisplayListTests.cpp148 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
149 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
217 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
218 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
250 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST()
264 damageAccumulator.popTransform(); in RENDERTHREAD_SKIA_PIPELINE_TEST()
291 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST()
306 damageAccumulator.popTransform(); in RENDERTHREAD_SKIA_PIPELINE_TEST()
312 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST()
328 damageAccumulator.popTransform(); in RENDERTHREAD_SKIA_PIPELINE_TEST()
DRenderNodeDrawableTests.cpp338 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
339 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
402 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
403 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
522 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
523 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
622 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
623 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
638 DamageAccumulator damageAccumulator; in drawNode() local
639 info.damageAccumulator = &damageAccumulator; in drawNode()
DRenderNodeTests.cpp275 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
276 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
312 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
314 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaDisplayList.cpp99 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren()
103 info.damageAccumulator->popTransform(); in prepareListAndChildren()
139 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()
DSkiaPipeline.h46 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
DSkiaPipeline.cpp158 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() argument
178 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
/frameworks/base/libs/hwui/renderthread/
DIRenderPipeline.h78 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
DCanvasContext.cpp307 info.damageAccumulator = &mDamageAccumulator; in prepareTree()
590 info.damageAccumulator = &mDamageAccumulator; in buildLayer()
/frameworks/base/core/jni/
Dandroid_view_RenderNode.cpp541 info.damageAccumulator->computeCurrentTransform(&transform); in android_view_RenderNode_requestPositionUpdates()