Searched refs:depthTransform (Results 1 – 3 of 3) sorted by relevance
142 final DepthTransform depthTransform, float focusDepth3D, in createFromDepthTransform() argument151 depthTransform.quantize(focusDepth3D * (1 - depthOfField))); in createFromDepthTransform()153 depthTransform.quantize(focusDepth3D * (1 + depthOfField))); in createFromDepthTransform()155 blurStack.computeDiskRadius(depthTransform, frontFocalDepth, backFocalDepth, in createFromDepthTransform()235 private void computeDiskRadius(final DepthTransform depthTransform, in computeDiskRadius() argument240 depthTransform.reconstruct(stackDepthToOpenglDepth(frontFocalDepth)); in computeDiskRadius()242 depthTransform.reconstruct(stackDepthToOpenglDepth(backFocalDepth)); in computeDiskRadius()247 depthTransform.reconstruct(stackDepthToOpenglDepth(depth)); in computeDiskRadius()
44 private DepthTransform depthTransform; field in RGBZ62 depthTransform = depthImage.getDepthTransform(); in RGBZ()81 depthTransform = depthImage.getDepthTransform(); in RGBZ()90 depthTransform = depthImage.getDepthTransform(); in RGBZ()121 return depthTransform != null; in hasDepthmap()135 return depthTransform; in getDepthTransform()
45 DepthTransform depthTransform) { in DepthImage() argument55 mDepthTransform = depthTransform; in DepthImage()