Searched refs:dequeueReadyTime (Results 1 – 10 of 10) sorted by relevance
/frameworks/native/libs/gui/ |
D | FrameTimestamps.cpp | 62 return FrameEvents::isValidTimestamp(dequeueReadyTime); in hasDequeueReadyInfo() 144 if (FrameEvents::isValidTimestamp(dequeueReadyTime)) { in dump() 145 StringAppendF(&outString, "%" PRId64 "\n", dequeueReadyTime); in dump() 293 frame.dequeueReadyTime = d.mDequeueReadyTime; in applyDelta() 443 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease() argument 450 frame->dequeueReadyTime = dequeueReadyTime; in addRelease() 506 mDequeueReadyTime(frameTimestamps.dequeueReadyTime) { in FrameEventsDelta()
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D | Surface.cpp | 312 getFrameTimestamp(outDequeueReadyTime, events->dequeueReadyTime); in getFrameTimestamps()
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/frameworks/native/libs/gui/include/gui/ |
D | FrameTimestamps.h | 91 nsecs_t dequeueReadyTime{TIMESTAMP_PENDING}; 222 void addRelease(uint64_t frameNumber, nsecs_t dequeueReadyTime,
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/frameworks/native/services/surfaceflinger/ |
D | BufferQueueLayer.h | 50 void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
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D | BufferQueueLayer.cpp | 68 void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer() argument 79 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, in releasePendingBuffer()
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D | BufferStateLayer.h | 45 void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
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D | SurfaceFlinger.cpp | 2045 nsecs_t dequeueReadyTime = systemTime(); in postComposition() local 2047 layer->releasePendingBuffer(dequeueReadyTime); in postComposition()
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/frameworks/native/libs/gui/bufferqueue/1.0/ |
D | Conversion.cpp | 760 FlattenableUtils::read(buffer, size, t->dequeueReadyTime); in unflatten() 824 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
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D | H2BGraphicBufferProducer.cpp | 749 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
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/frameworks/native/opengl/libs/EGL/ |
D | egl_platform_entries.cpp | 2463 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local 2490 dequeueReadyTime = &values[i]; in eglGetFrameTimestampsANDROIDImpl() 2503 dequeueReadyTime, releaseTime); in eglGetFrameTimestampsANDROIDImpl()
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