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Searched refs:dequeueReadyTime (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/libs/gui/
DFrameTimestamps.cpp62 return FrameEvents::isValidTimestamp(dequeueReadyTime); in hasDequeueReadyInfo()
144 if (FrameEvents::isValidTimestamp(dequeueReadyTime)) { in dump()
145 StringAppendF(&outString, "%" PRId64 "\n", dequeueReadyTime); in dump()
293 frame.dequeueReadyTime = d.mDequeueReadyTime; in applyDelta()
443 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease() argument
450 frame->dequeueReadyTime = dequeueReadyTime; in addRelease()
506 mDequeueReadyTime(frameTimestamps.dequeueReadyTime) { in FrameEventsDelta()
DSurface.cpp312 getFrameTimestamp(outDequeueReadyTime, events->dequeueReadyTime); in getFrameTimestamps()
/frameworks/native/libs/gui/include/gui/
DFrameTimestamps.h91 nsecs_t dequeueReadyTime{TIMESTAMP_PENDING};
222 void addRelease(uint64_t frameNumber, nsecs_t dequeueReadyTime,
/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.h50 void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
DBufferQueueLayer.cpp68 void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer() argument
79 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, in releasePendingBuffer()
DBufferStateLayer.h45 void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
DSurfaceFlinger.cpp2045 nsecs_t dequeueReadyTime = systemTime(); in postComposition() local
2047 layer->releasePendingBuffer(dequeueReadyTime); in postComposition()
/frameworks/native/libs/gui/bufferqueue/1.0/
DConversion.cpp760 FlattenableUtils::read(buffer, size, t->dequeueReadyTime); in unflatten()
824 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
DH2BGraphicBufferProducer.cpp749 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp2463 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local
2490 dequeueReadyTime = &values[i]; in eglGetFrameTimestampsANDROIDImpl()
2503 dequeueReadyTime, releaseTime); in eglGetFrameTimestampsANDROIDImpl()