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Searched refs:dequeueStart (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp473 nsecs_t dequeueStart = mNativeSurface->getLastDequeueStartTime(); in draw() local
474 if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) { in draw()
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3OutputStream.cpp572 nsecs_t dequeueStart = systemTime(SYSTEM_TIME_MONOTONIC); in getBufferLockedCommon() local
575 mDequeueBufferLatency.add(dequeueStart, dequeueEnd); in getBufferLockedCommon()