Searched refs:discarded (Results 1 – 6 of 6) sorted by relevance
779 int32_t discarded = outputDelayRingBufferGetSamples(nullptr, discard); in process() local780 mOutputDelayCompensated += discarded; in process()
910 int32_t discarded = outputDelayRingBufferGetSamples(0, discard); in onQueueFilled() local911 mOutputDelayCompensated += discarded; in onQueueFilled()
5993 int32_t discarded = 0; in onInputBufferFilled() local5994 if (msg->findInt32("discarded", &discarded) && discarded) { in onInputBufferFilled()6411 int32_t discarded = 0; in onOutputBufferDrained() local6412 msg->findInt32("discarded", &discarded); in onOutputBufferDrained()6427 && !discarded && buffer->size() != 0) { in onOutputBufferDrained()6504 if (mCodec->mNativeWindow != NULL && (discarded || buffer->size() != 0)) { in onOutputBufferDrained()
229 inner class Paint$Style in the Paint class should be discarded and the bridge will provide its own
3796 * scores are discarded to meet the limit.4025 * with the lowest scores are discarded to meet the limit. Set to4029 * with the lowest scores are discarded to meet the limit. Set to
4663 …y access non-resident regions of a resource, all reads return as if data is 0, writes are discarded