Searched refs:dispatchEntry (Results 1 – 2 of 2) sorted by relevance
2040 DispatchEntry* dispatchEntry = in enqueueDispatchEntryLocked() local2050 dispatchEntry->resolvedAction = keyEntry->action; in enqueueDispatchEntryLocked()2051 dispatchEntry->resolvedFlags = keyEntry->flags; in enqueueDispatchEntryLocked()2053 if (!connection->inputState.trackKey(keyEntry, dispatchEntry->resolvedAction, in enqueueDispatchEntryLocked()2054 dispatchEntry->resolvedFlags)) { in enqueueDispatchEntryLocked()2059 delete dispatchEntry; in enqueueDispatchEntryLocked()2068 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; in enqueueDispatchEntryLocked()2070 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; in enqueueDispatchEntryLocked()2072 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; in enqueueDispatchEntryLocked()2074 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; in enqueueDispatchEntryLocked()[all …]
383 void releaseDispatchEntry(DispatchEntry* dispatchEntry);443 DispatchEntry* dispatchEntry, KeyEntry* keyEntry,446 DispatchEntry* dispatchEntry, MotionEntry* motionEntry,