Searched refs:displayState (Results 1 – 5 of 5) sorted by relevance
46 public abstract boolean startDisplayControl(int displayState); in startDisplayControl() argument
1902 const auto& displayState = display->getState(); in calculateWorkingSet() local1903 layer->setPerFrameData(displayDevice, displayState.transform, displayState.viewport, in calculateWorkingSet()1923 const auto& displayState = display->getState(); in doDebugFlashRegions() local1929 if (displayState.isEnabled) { in doDebugFlashRegions()2215 const auto& displayState = display->getState(); in rebuildLayerStacks() local2221 const ui::Transform& tr = displayState.transform; in rebuildLayerStacks()2222 const Rect bounds = displayState.bounds; in rebuildLayerStacks()2223 if (displayState.isEnabled) { in rebuildLayerStacks()2256 tr.transform(layer->visibleRegion.intersect(displayState.viewport)); in rebuildLayerStacks()2392 const auto& displayState = display->getState(); in beginFrame() local[all …]
426 DisplayContent createNewDisplay(int displayState) { in createNewDisplay() argument430 displayInfo.state = displayState; in createNewDisplay()
183 final int displayState = mDisplay.getState(); in onDisplayChanged() local184 if (displayState == Display.STATE_OFF && mOffToken == null) { in onDisplayChanged()186 } else if (displayState == Display.STATE_ON && mOffToken != null) { in onDisplayChanged()
1363 private int toViewScreenState(int displayState) {1364 return displayState == Display.STATE_OFF ?1409 final int displayState = mAttachInfo.mDisplayState; in pokeDrawLockIfNeeded() local1411 && (displayState == Display.STATE_DOZE in pokeDrawLockIfNeeded()1412 || displayState == Display.STATE_DOZE_SUSPEND)) { in pokeDrawLockIfNeeded()