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Searched refs:displayState (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/core/java/android/hardware/sidekick/
DSidekickInternal.java46 public abstract boolean startDisplayControl(int displayState); in startDisplayControl() argument
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp1902 const auto& displayState = display->getState(); in calculateWorkingSet() local
1903 layer->setPerFrameData(displayDevice, displayState.transform, displayState.viewport, in calculateWorkingSet()
1923 const auto& displayState = display->getState(); in doDebugFlashRegions() local
1929 if (displayState.isEnabled) { in doDebugFlashRegions()
2215 const auto& displayState = display->getState(); in rebuildLayerStacks() local
2221 const ui::Transform& tr = displayState.transform; in rebuildLayerStacks()
2222 const Rect bounds = displayState.bounds; in rebuildLayerStacks()
2223 if (displayState.isEnabled) { in rebuildLayerStacks()
2256 tr.transform(layer->visibleRegion.intersect(displayState.viewport)); in rebuildLayerStacks()
2392 const auto& displayState = display->getState(); in beginFrame() local
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/frameworks/base/services/tests/wmtests/src/com/android/server/wm/
DWindowTestsBase.java426 DisplayContent createNewDisplay(int displayState) { in createNewDisplay() argument
430 displayInfo.state = displayState; in createNewDisplay()
/frameworks/base/services/core/java/com/android/server/wm/
DActivityDisplay.java183 final int displayState = mDisplay.getState(); in onDisplayChanged() local
184 if (displayState == Display.STATE_OFF && mOffToken == null) { in onDisplayChanged()
186 } else if (displayState == Display.STATE_ON && mOffToken != null) { in onDisplayChanged()
/frameworks/base/core/java/android/view/
DViewRootImpl.java1363 private int toViewScreenState(int displayState) {
1364 return displayState == Display.STATE_OFF ?
1409 final int displayState = mAttachInfo.mDisplayState; in pokeDrawLockIfNeeded() local
1411 && (displayState == Display.STATE_DOZE in pokeDrawLockIfNeeded()
1412 || displayState == Display.STATE_DOZE_SUSPEND)) { in pokeDrawLockIfNeeded()