Searched refs:eAnimation (Results 1 – 4 of 4) sorted by relevance
73 eAnimation = 0x02, enumerator
101 transaction->set_animation(layerFlags & BnSurfaceComposer::eAnimation); in addInitialSurfaceStateLocked()410 transaction->set_animation(transactionFlags & BnSurfaceComposer::eAnimation); in addTransactionLocked()
3768 if (flags & eAnimation) { in setTransactionState()3803 if (flags & eAnimation) { in applyTransactionState()3857 ((flags & eSynchronous) || (flags & eAnimation))) { in applyTransactionState()3883 if (flags & eAnimation) { in applyTransactionState()
493 flags |= ISurfaceComposer::eAnimation; in apply()