Searched refs:effectProcessCalled (Results 1 – 2 of 2) sorted by relevance
107 int effectProcessCalled; member
280 pContext->pBundledContext->effectProcessCalled = 0; in EffectCreate()3136 int &effectProcessCalled = pContext->pBundledContext->effectProcessCalled; in Effect_process() local3138 if ((effectProcessCalled & 1 << pContext->EffectType) != 0) { in Effect_process()3140 const int undrainedEffects = effectInDrain & ~effectProcessCalled; in Effect_process()3165 effectProcessCalled |= 1 << pContext->EffectType; in Effect_process()3243 effectProcessCalled = 0; // reset our consistency check. in Effect_process()