Searched refs:eglManager (Results 1 – 3 of 3) sorted by relevance
225 err = renderState.getRenderThread().eglManager().fenceWait(item.mFence); in dequeueImage()245 auto& eglManager = renderState.getRenderThread().eglManager(); in dequeueImage() local246 display = eglManager.eglDisplay(); in dequeueImage()247 err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), in dequeueImage()
47 : SkiaPipeline(thread), mEglManager(thread.eglManager()) { in SkiaOpenGLPipeline()210 if (thread.eglManager().hasEglContext()) { in invokeFunctor()
101 EglManager& eglManager() const { return *mEglManager; } in eglManager() function