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Searched refs:eglManager (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DImageConsumer.cpp225 err = renderState.getRenderThread().eglManager().fenceWait(item.mFence); in dequeueImage()
245 auto& eglManager = renderState.getRenderThread().eglManager(); in dequeueImage() local
246 display = eglManager.eglDisplay(); in dequeueImage()
247 err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), in dequeueImage()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaOpenGLPipeline.cpp47 : SkiaPipeline(thread), mEglManager(thread.eglManager()) { in SkiaOpenGLPipeline()
210 if (thread.eglManager().hasEglContext()) { in invokeFunctor()
/frameworks/base/libs/hwui/renderthread/
DRenderThread.h101 EglManager& eglManager() const { return *mEglManager; } in eglManager() function