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Searched refs:enableTimeout (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DRenderProxy.cpp85 void RenderProxy::setSurface(const sp<Surface>& surface, bool enableTimeout) { in setSurface() argument
86 mRenderThread.queue().post([this, surf = surface, enableTimeout]() mutable { in setSurface()
87 mContext->setSurface(std::move(surf), enableTimeout); in setSurface()
DRenderProxy.h72 ANDROID_API void setSurface(const sp<Surface>& surface, bool enableTimeout = true);
DCanvasContext.h113 void setSurface(sp<Surface>&& surface, bool enableTimeout = true);
DCanvasContext.cpp146 void CanvasContext::setSurface(sp<Surface>&& surface, bool enableTimeout) { in setSurface() argument
151 if (enableTimeout) { in setSurface()