Searched refs:enableTimeout (Results 1 – 4 of 4) sorted by relevance
85 void RenderProxy::setSurface(const sp<Surface>& surface, bool enableTimeout) { in setSurface() argument86 mRenderThread.queue().post([this, surf = surface, enableTimeout]() mutable { in setSurface()87 mContext->setSurface(std::move(surf), enableTimeout); in setSurface()
72 ANDROID_API void setSurface(const sp<Surface>& surface, bool enableTimeout = true);
113 void setSurface(sp<Surface>&& surface, bool enableTimeout = true);
146 void CanvasContext::setSurface(sp<Surface>&& surface, bool enableTimeout) { in setSurface() argument151 if (enableTimeout) { in setSurface()