Searched refs:eventEntry (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/ |
D | Entry.cpp | 223 DispatchEntry::DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, in DispatchEntry() argument 227 eventEntry(eventEntry), in DispatchEntry() 237 eventEntry->refCount += 1; in DispatchEntry() 241 eventEntry->release(); in ~DispatchEntry()
|
D | InputDispatcher.cpp | 995 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, in dispatchEventLocked() argument 1002 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked() 1004 pokeUserActivityLocked(eventEntry); in dispatchEventLocked() 1010 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); in dispatchEventLocked() 1786 const EventEntry* eventEntry, const char* targetType) { in checkWindowReadyForMoreInputLocked() argument 1820 if (eventEntry->type == EventEntry::TYPE_KEY) { in checkWindowReadyForMoreInputLocked() 1891 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { in pokeUserActivityLocked() argument 1892 int32_t displayId = getTargetDisplayId(eventEntry); in pokeUserActivityLocked() 1906 switch (eventEntry->type) { in pokeUserActivityLocked() 1908 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked() [all …]
|
D | InputDispatcher.h | 349 void pokeUserActivityLocked(const EventEntry* eventEntry) REQUIRES(mLock); 360 const EventEntry* eventEntry, 368 EventEntry* eventEntry, const InputTarget* inputTarget) 371 EventEntry* eventEntry, const InputTarget* inputTarget) 373 void enqueueDispatchEntryLocked(const sp<Connection>& connection, EventEntry* eventEntry,
|
D | Entry.h | 153 EventEntry* eventEntry; // the event to dispatch member 166 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset,
|