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Searched refs:eventEntry (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DEntry.cpp223 DispatchEntry::DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, in DispatchEntry() argument
227 eventEntry(eventEntry), in DispatchEntry()
237 eventEntry->refCount += 1; in DispatchEntry()
241 eventEntry->release(); in ~DispatchEntry()
DInputDispatcher.cpp995 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, in dispatchEventLocked() argument
1002 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked()
1004 pokeUserActivityLocked(eventEntry); in dispatchEventLocked()
1010 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); in dispatchEventLocked()
1786 const EventEntry* eventEntry, const char* targetType) { in checkWindowReadyForMoreInputLocked() argument
1820 if (eventEntry->type == EventEntry::TYPE_KEY) { in checkWindowReadyForMoreInputLocked()
1891 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { in pokeUserActivityLocked() argument
1892 int32_t displayId = getTargetDisplayId(eventEntry); in pokeUserActivityLocked()
1906 switch (eventEntry->type) { in pokeUserActivityLocked()
1908 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked()
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DInputDispatcher.h349 void pokeUserActivityLocked(const EventEntry* eventEntry) REQUIRES(mLock);
360 const EventEntry* eventEntry,
368 EventEntry* eventEntry, const InputTarget* inputTarget)
371 EventEntry* eventEntry, const InputTarget* inputTarget)
373 void enqueueDispatchEntryLocked(const sp<Connection>& connection, EventEntry* eventEntry,
DEntry.h153 EventEntry* eventEntry; // the event to dispatch member
166 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset,