Searched refs:ey (Results 1 – 1 of 1) sorted by relevance
201 float ey; in getPath() local221 ey = dy + (Math.abs(deltaX) * 0.5f * mMinimumHorizontalTangent); in getPath()224 ey = dy; in getPath()233 ey = endY + eDistY; in getPath()236 ey = startY + eDistY; in getPath()247 ey = startY; in getPath()250 ey = endY; in getPath()257 float arcDistY = dy - ey; in getPath()272 ey = dy + (ratio * (ey - dy)); in getPath()275 float control1Y = (startY + ey) / 2; in getPath()[all …]