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Searched refs:fbBuffer (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp212 sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ? in advanceFrame() local
216 mFbProducerSlot, fbBuffer.get(), in advanceFrame()
224 if (fbBuffer != nullptr) { in advanceFrame()
227 mHwcBufferCache.getHwcBuffer(mFbProducerSlot, fbBuffer, &hwcSlot, &hwcBuffer); in advanceFrame()