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Searched refs:focusedWindowHandle (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp826 sp<InputWindowHandle> focusedWindowHandle = in dispatchKeyLocked() local
828 if (focusedWindowHandle != nullptr) { in dispatchKeyLocked()
829 commandEntry->inputChannel = getInputChannelLocked(focusedWindowHandle->getToken()); in dispatchKeyLocked()
1176 sp<InputWindowHandle> focusedWindowHandle = in findFocusedWindowTargetsLocked() local
1183 if (focusedWindowHandle == nullptr) { in findFocusedWindowTargetsLocked()
1204 if (!checkInjectionPermission(focusedWindowHandle, entry->injectionState)) { in findFocusedWindowTargetsLocked()
1210 reason = checkWindowReadyForMoreInputLocked(currentTime, focusedWindowHandle, entry, "focused"); in findFocusedWindowTargetsLocked()
1214 focusedWindowHandle, nextWakeupTime, reason.c_str()); in findFocusedWindowTargetsLocked()
1220 addWindowTargetLocked(focusedWindowHandle, in findFocusedWindowTargetsLocked()
1893 sp<InputWindowHandle> focusedWindowHandle = in pokeUserActivityLocked() local
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