/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() argument 81 m->loadPerspective(fovy, aspect, near, far); in SC_MatrixLoadPerspective() 186 float fovy, float aspect, float near, float far) { in rsMatrixLoadPerspective() argument 187 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); in rsMatrixLoadPerspective()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLU.java | 111 public static void gluPerspective(GL10 gl, float fovy, float aspect, in gluPerspective() argument 113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0)); in gluPerspective()
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D | Matrix.java | 381 float fovy, float aspect, float zNear, float zFar) { in perspectiveM() argument 382 float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0)); in perspectiveM()
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/frameworks/rs/ |
D | rsMatrix4x4.h | 49 void loadPerspective(float fovy, float aspect, float near, float far);
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D | rsMatrix4x4.cpp | 298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument 299 float top = near * tan((float) (fovy * M_PI / 360.0f)); in loadPerspective()
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D | rsRuntime.h | 214 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/rs/support/java/src/androidx/renderscript/ |
D | Matrix4f.java | 311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument 312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); in loadPerspective()
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/frameworks/base/rs/java/android/renderscript/ |
D | Matrix4f.java | 310 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument 311 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); in loadPerspective()
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/frameworks/native/opengl/tests/angeles/ |
D | demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective() argument 507 ymax = zNear * (GLfloat)tan(fovy * PI / 360); in gluPerspective()
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/frameworks/rs/script_api/include/ |
D | rs_matrix.rsh | 357 * fovy: Field of view, in degrees along the Y axis. 363 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/rs/script_api/ |
D | rs_matrix.spec | 328 arg: float fovy, "Field of view, in degrees along the Y axis."
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