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Searched refs:fovy (Results 1 – 11 of 11) sorted by relevance

/frameworks/rs/cpu_ref/
DrsCpuRuntimeMath.cpp80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() argument
81 m->loadPerspective(fovy, aspect, near, far); in SC_MatrixLoadPerspective()
186 float fovy, float aspect, float near, float far) { in rsMatrixLoadPerspective() argument
187 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); in rsMatrixLoadPerspective()
/frameworks/base/opengl/java/android/opengl/
DGLU.java111 public static void gluPerspective(GL10 gl, float fovy, float aspect, in gluPerspective() argument
113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0)); in gluPerspective()
DMatrix.java381 float fovy, float aspect, float zNear, float zFar) { in perspectiveM() argument
382 float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0)); in perspectiveM()
/frameworks/rs/
DrsMatrix4x4.h49 void loadPerspective(float fovy, float aspect, float near, float far);
DrsMatrix4x4.cpp298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument
299 float top = near * tan((float) (fovy * M_PI / 360.0f)); in loadPerspective()
DrsRuntime.h214 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
/frameworks/rs/support/java/src/androidx/renderscript/
DMatrix4f.java311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument
312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); in loadPerspective()
/frameworks/base/rs/java/android/renderscript/
DMatrix4f.java310 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument
311 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); in loadPerspective()
/frameworks/native/opengl/tests/angeles/
Ddemo.c502 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective() argument
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360); in gluPerspective()
/frameworks/rs/script_api/include/
Drs_matrix.rsh357 * fovy: Field of view, in degrees along the Y axis.
363 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
/frameworks/rs/script_api/
Drs_matrix.spec328 arg: float fovy, "Field of view, in degrees along the Y axis."