Searched refs:fragment_shader_ (Results 1 – 2 of 2) sorted by relevance
73 fragment_shader_(0), in ShaderProgram()97 fragment_shader_(0), in ShaderProgram()257 if (vertex_shader_ != 0 || fragment_shader_ != 0 || program_ != 0) { in CompileAndLink()271 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER, in CompileAndLink()273 if (!fragment_shader_) in CompileAndLink()277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; in CompileAndLink()
505 GLuint fragment_shader_; variable