Searched refs:frameTimeMs (Results 1 – 3 of 3) sorted by relevance
196 nsecs_t currentFrameTime = context.frameTimeMs(); in pushStaging()219 nsecs_t frameTimeMs = context.frameTimeMs(); in transitionToRunning() local220 LOG_ALWAYS_FATAL_IF(frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", frameTimeMs); in transitionToRunning()224 mStartTime = frameTimeMs + mStartDelay; in transitionToRunning()228 mStartTime, frameTimeMs, mStartDelay); in transitionToRunning()256 nsecs_t currentPlayTime = context.frameTimeMs() - mStartTime; in animate()
83 nsecs_t frameTimeMs() { return mFrameTimeMs; } in frameTimeMs() function
431 private boolean processDelayed(long frameTimeMs) { in processDelayed() argument433 mStartTime = frameTimeMs; in processDelayed()434 } else if ((frameTimeMs - mStartTime) >= mStartDelay) { in processDelayed()481 long frameTimeMs = mChoreographer.getFrameTime(); in run() local487 if (!animator.processDelayed(frameTimeMs)) { in run()