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Searched refs:getCurrentFenceTime (Results 1 – 12 of 12) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.h68 std::shared_ptr<FenceTime> getCurrentFenceTime() const override;
DBufferLayer.h120 virtual std::shared_ptr<FenceTime> getCurrentFenceTime() const = 0;
DBufferLayerConsumer.h177 std::shared_ptr<FenceTime> getCurrentFenceTime() const;
DBufferQueueLayer.cpp153 std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const { in getCurrentFenceTime() function in android::BufferQueueLayer
154 return mConsumer->getCurrentFenceTime(); in getCurrentFenceTime()
DBufferStateLayer.h109 std::shared_ptr<FenceTime> getCurrentFenceTime() const override;
DBufferStateLayer.cpp394 std::shared_ptr<FenceTime> BufferStateLayer::getCurrentFenceTime() const { in getCurrentFenceTime() function in android::BufferStateLayer
556 mFlinger->mTimeStats->setAcquireFence(layerID, getFrameNumber(), getCurrentFenceTime()); in updateTexImage()
DBufferLayerConsumer.cpp426 std::shared_ptr<FenceTime> BufferLayerConsumer::getCurrentFenceTime() const { in getCurrentFenceTime() function in android::BufferLayerConsumer
DBufferLayer.cpp380 std::shared_ptr<FenceTime> frameReadyFence = getCurrentFenceTime(); in onPostComposition()
/frameworks/base/libs/hwui/surfacetexture/
DSurfaceTexture.h222 std::shared_ptr<FenceTime> getCurrentFenceTime() const;
DSurfaceTexture.cpp441 std::shared_ptr<FenceTime> SurfaceTexture::getCurrentFenceTime() const { in getCurrentFenceTime() function in android::SurfaceTexture
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h203 std::shared_ptr<FenceTime> getCurrentFenceTime() const;
/frameworks/native/libs/gui/
DGLConsumer.cpp840 std::shared_ptr<FenceTime> GLConsumer::getCurrentFenceTime() const { in getCurrentFenceTime() function in android::GLConsumer