Searched refs:getInputChannelLocked (Results 1 – 2 of 2) sorted by relevance
829 commandEntry->inputChannel = getInputChannelLocked(focusedWindowHandle->getToken()); in dispatchKeyLocked()1682 sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken()); in addWindowTargetLocked()1794 getConnectionIndexLocked(getInputChannelLocked(windowHandle->getToken())); in checkWindowReadyForMoreInputLocked()3137 sp<InputChannel> InputDispatcher::getInputChannelLocked(const sp<IBinder>& token) const { in getInputChannelLocked() function in android::inputdispatcher::InputDispatcher3189 if ((getInputChannelLocked(handle->getToken()) == nullptr && in setInputWindows()3248 getInputChannelLocked(oldFocusedWindowHandle->getToken()); in setInputWindows()3280 getInputChannelLocked(touchedWindow.windowHandle->getToken()); in setInputWindows()3369 getInputChannelLocked(oldFocusedWindowHandle->getToken()); in setFocusedDisplay()3522 sp<InputChannel> fromChannel = getInputChannelLocked(fromToken); in transferTouchFocus()3523 sp<InputChannel> toChannel = getInputChannelLocked(toToken); in transferTouchFocus()[all …]
261 sp<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const REQUIRES(mLock);