Searched refs:getNormalizedXFromUnfocusedY (Results 1 – 1 of 1) sorted by relevance
495 float maxBottomNormX = getNormalizedXFromUnfocusedY(maxBottomOffset, FROM_BOTTOM); in update()519 float initialTopNormX = getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP); in update()542 float minBottomTaskNormX = getNormalizedXFromUnfocusedY(mSystemInsets.bottom + in setTaskOverridesForInitialState()544 float maxBottomTaskNormX = getNormalizedXFromUnfocusedY(mFocusedTopPeekHeight + in setTaskOverridesForInitialState()552 getNormalizedXFromUnfocusedY(mFocusedTopPeekHeight, FROM_TOP) in setTaskOverridesForInitialState()557 getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP) in setTaskOverridesForInitialState()606 float unfocusedRangeX = getNormalizedXFromUnfocusedY(top, FROM_TOP); in addUnfocusedTaskOverride()996 float normX = getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP); in getStackScrollForTaskAtInitialOffset()1098 private float getNormalizedXFromUnfocusedY(float y, @AnchorSide int fromSide) { in getNormalizedXFromUnfocusedY() method in TaskStackLayoutAlgorithm1181 float focusX = getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP); in constructUnfocusedDimCurve()