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Searched refs:getRenderThread (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DImageConsumer.cpp213 st.mCurrentDataSpace, false, renderState.getRenderThread().getGrContext()); in dequeueImage()
225 err = renderState.getRenderThread().eglManager().fenceWait(item.mFence); in dequeueImage()
227 err = renderState.getRenderThread().vulkanManager().fenceWait( in dequeueImage()
228 item.mFence, renderState.getRenderThread().getGrContext()); in dequeueImage()
245 auto& eglManager = renderState.getRenderThread().eglManager(); in dequeueImage()
250 err = renderState.getRenderThread().vulkanManager().createReleaseFence( in dequeueImage()
251 releaseFence, renderState.getRenderThread().getGrContext()); in dequeueImage()
295 renderState.getRenderThread().getGrContext()); in dequeueImage()
/frameworks/base/libs/hwui/renderstate/
DRenderState.h58 renderthread::RenderThread& getRenderThread() const { return mRenderThread; } in getRenderThread() function