Searched refs:getRenderThread (Results 1 – 2 of 2) sorted by relevance
213 st.mCurrentDataSpace, false, renderState.getRenderThread().getGrContext()); in dequeueImage()225 err = renderState.getRenderThread().eglManager().fenceWait(item.mFence); in dequeueImage()227 err = renderState.getRenderThread().vulkanManager().fenceWait( in dequeueImage()228 item.mFence, renderState.getRenderThread().getGrContext()); in dequeueImage()245 auto& eglManager = renderState.getRenderThread().eglManager(); in dequeueImage()250 err = renderState.getRenderThread().vulkanManager().createReleaseFence( in dequeueImage()251 releaseFence, renderState.getRenderThread().getGrContext()); in dequeueImage()295 renderState.getRenderThread().getGrContext()); in dequeueImage()
58 renderthread::RenderThread& getRenderThread() const { return mRenderThread; } in getRenderThread() function