Searched refs:getSignalTime (Results 1 – 19 of 19) sorted by relevance
115 if (timeRecord->acquireFence->getSignalTime() == Fence::SIGNAL_TIME_PENDING) { in recordReadyLocked()118 if (timeRecord->acquireFence->getSignalTime() != Fence::SIGNAL_TIME_INVALID) { in recordReadyLocked()119 timeRecord->frameTime.acquireTime = timeRecord->acquireFence->getSignalTime(); in recordReadyLocked()128 if (timeRecord->presentFence->getSignalTime() == Fence::SIGNAL_TIME_PENDING) { in recordReadyLocked()131 if (timeRecord->presentFence->getSignalTime() != Fence::SIGNAL_TIME_INVALID) { in recordReadyLocked()132 timeRecord->frameTime.presentTime = timeRecord->presentFence->getSignalTime(); in recordReadyLocked()356 acquireFence->getSignalTime()); in setAcquireFence()398 presentFence->getSignalTime()); in setPresentFence()497 const nsecs_t curPresentTime = mGlobalRecord.presentFences.front()->getSignalTime(); in flushAvailableGlobalRecordsToStatsLocked()508 mGlobalRecord.presentFences.front()->getSignalTime()); in flushAvailableGlobalRecordsToStatsLocked()
100 nsecs_t FenceTime::getSignalTime() { in getSignalTime() function in android::FenceTime125 signalTime = fence->getSignalTime(); in getSignalTime()274 front->getSignalTime(); in push()290 } else if (fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) { in updateSignalTimes()
107 nsecs_t Fence::getSignalTime() const { in getSignalTime() function in android::Fence
158 records[idx].frameReadyTime = rfence->getSignalTime(); in processFencesLocked()169 records[idx].actualPresentTime = pfence->getSignalTime(); in processFencesLocked()
137 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in fenceHasSignaled()208 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in getFrameNumber()294 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in updateTexImage()
243 mCallbackHandleAcquireTime = fence->getSignalTime(); in setAcquireFence()
112 nsecs_t getSignalTime() const;
107 nsecs_t getSignalTime();
85 acquireFence->getSignalTime(); in checkFencesForCompletion()86 gpuCompositionDoneFence->getSignalTime(); in checkFencesForCompletion()87 displayPresentFence->getSignalTime(); in checkFencesForCompletion()88 releaseFence->getSignalTime(); in checkFencesForCompletion()
255 nsecs_t signalTime = src->getSignalTime(); in getFrameTimestampFence()471 if (fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) { in queueFence()
498 nsecs_t startTime = startFence->getSignalTime(); in run()499 nsecs_t endTime = endFence->getSignalTime(); in run()
127 nsecs_t signalTime = mIdleFence->getSignalTime(); in getDeviceStateLocked()
60 nsecs_t signalTime = mCombinedFence->getSignalTime(); in hasOutstandingBuffersLocked()
124 nsecs_t signalTime = it->mFence->getSignalTime(); in checkFencesAndGetRenderedFrames()
835 nsecs_t presentTime = mPresentFences[idx]->getSignalTime(); in dump()
406 nsecs_t signalTime = fence->getSignalTime(); in fetchFromIgbp_l()
3265 ASSERT_GE(presentFence->getSignalTime(), mExpectedPresentTime - nsecs_t(5 * 1e6)); in verifyCallbackData()3268 ASSERT_LE(presentFence->getSignalTime(), in verifyCallbackData()