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Searched refs:get_audio_flinger (Results 1 – 7 of 7) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DAudioPolicyClientImpl.cpp30 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in loadHwModule()
46 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in openOutput()
58 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in openDuplicateOutput()
68 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in closeOutput()
78 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in suspendOutput()
89 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in restoreOutput()
106 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in openInput()
117 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in closeInput()
135 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in invalidateStream()
166 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in moveEffects()
DAudioPolicyService.cpp638 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in setAppState_l()
1178 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in threadLoop()
1190 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in threadLoop()
1234 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in threadLoop()
1274 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in threadLoop()
/frameworks/av/media/libaudioclient/
DAudioSystem.cpp47 const sp<IAudioFlinger> AudioSystem::get_audio_flinger() in get_audio_flinger() function in android::AudioSystem
90 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in getAudioFlingerClient()
118 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in muteMicrophone()
125 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in isMicrophoneMuted()
133 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in setMasterVolume()
141 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in setMasterMute()
149 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in getMasterVolume()
157 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in getMasterMute()
167 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in setStreamVolume()
176 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in setStreamMute()
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DAudioEffect.cpp119 const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger(); in set()
431 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in queryNumberEffects()
438 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in queryEffect()
448 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in getEffectDescriptor()
464 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in newEffectUniqueId()
DAudioRecord.cpp698 const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger(); in createRecord_l()
DAudioTrack.cpp1398 const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger(); in createTrack_l()
/frameworks/av/media/libaudioclient/include/media/
DAudioSystem.h115 static const sp<IAudioFlinger> get_audio_flinger();