Searched refs:glDetachShader (Results 1 – 24 of 24) sorted by relevance
/frameworks/native/libs/renderengine/gl/ |
D | Program.cpp | 53 glDetachShader(programId, vertexId); in Program() 54 glDetachShader(programId, fragmentId); in Program()
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGenerator.cpp | 212 glDetachShader(mProgram, mVertexShader); in ~Program() 213 glDetachShader(mProgram, mFragmentShader); in ~Program()
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/frameworks/native/opengl/libs/ |
D | libGLESv2.map.txt | 50 glDetachShader;
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D | libGLESv3.map.txt | 95 glDetachShader;
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D | entries.in | 179 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 38 void glDetachShader ( GLuint program, GLuint shader )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 654 public static native void glDetachShader( in glDetachShader() method in GLES20
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/frameworks/libs/native_bridge_support/libGLESv3/ |
D | stubs_arm.cc | 166 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glDetachShader); 1014 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glDetachShader); in init_stub_library()
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D | stubs_arm64.cc | 166 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glDetachShader); 1014 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glDetachShader); in init_stub_library()
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/frameworks/libs/native_bridge_support/libGLESv2/ |
D | stubs_arm64.cc | 166 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glDetachShader); 1014 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glDetachShader); in init_stub_library()
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D | stubs_arm.cc | 166 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glDetachShader); 1014 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glDetachShader); in init_stub_library()
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 183 #define glDetachShader wrap_glDetachShader macro
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D | gles_undefine.h | 183 #undef glDetachShader
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D | gles_stubs.in | 112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { 113 CALL_GL_API(glDetachShader, program, shader);
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D | gles_decls.in | 38 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { 113 CALL_GL_API(glDetachShader, program, shader);
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 563 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 563 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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D | gl31.h | 565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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D | gl32.h | 565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 1291 glDetachShader( in android_glDetachShader__II()
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 19720 method public static void glDetachShader(int, int);
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/frameworks/base/non-updatable-api/ |
D | current.txt | 32397 method public static void glDetachShader(int, int);
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/frameworks/base/api/ |
D | current.txt | 32541 method public static void glDetachShader(int, int);
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