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Searched refs:glGetAttachedShaders (Results 1 – 23 of 23) sorted by relevance

/frameworks/native/opengl/libs/
DlibGLESv2.map.txt95 glGetAttachedShaders;
DlibGLESv3.map.txt153 glGetAttachedShaders;
Dentries.in328 GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shad…
/frameworks/native/opengl/tools/glgen/specs/gles11/
Dchecks.spec52 glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount
DGLES20.spec58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
/frameworks/base/opengl/java/android/opengl/
DGLES20.java909 public static native void glGetAttachedShaders( in glGetAttachedShaders() method in GLES20
920 public static native void glGetAttachedShaders( in glGetAttachedShaders() method in GLES20
/frameworks/libs/native_bridge_support/libGLESv3/
Dstubs_arm.cc290 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glGetAttachedShaders);
1138 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glGetAttachedShaders); in init_stub_library()
Dstubs_arm64.cc290 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glGetAttachedShaders);
1138 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glGetAttachedShaders); in init_stub_library()
/frameworks/libs/native_bridge_support/libGLESv2/
Dstubs_arm64.cc290 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glGetAttachedShaders);
1138 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glGetAttachedShaders); in init_stub_library()
Dstubs_arm.cc290 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glGetAttachedShaders);
1138 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glGetAttachedShaders); in init_stub_library()
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h320 #define glGetAttachedShaders wrap_glGetAttachedShaders macro
Dgles_undefine.h319 #undef glGetAttachedShaders
Dgles_stubs.in169 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shad…
170 CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
Dgles_decls.in57 GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shad…
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in169 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shad…
170 CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
/frameworks/native/opengl/include/GLES2/
Dgl2.h582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
/frameworks/native/opengl/include/GLES3/
Dgl3.h582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
Dgl31.h584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
Dgl32.h584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2537 glGetAttachedShaders( in android_glGetAttachedShaders__II_3II_3II()
2604 glGetAttachedShaders( in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19748 method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
19749 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
/frameworks/base/non-updatable-api/
Dcurrent.txt32425 method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
32426 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
/frameworks/base/api/
Dcurrent.txt32569 method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
32570 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);