Searched refs:glLoadingCount (Results 1 – 4 of 4) sorted by relevance
33 if ((status = parcel->writeInt32(glLoadingCount)) != OK) return status; in writeToParcel()51 if ((status = parcel->readInt32(&glLoadingCount)) != OK) return status; in readFromParcel()69 StringAppendF(&result, "glLoadingCount = %d\n", glLoadingCount); in toString()
43 int32_t glLoadingCount = 0; variable
64 if (!event->write((int64_t)info.glLoadingCount)) return false; in pullGpuStatsGlobalInfo()
35 outGlobalInfo->glLoadingCount++; in addLoadingCount()