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/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp858 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindFrameBuffer() local
860 ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d", in bindFrameBuffer()
861 glStatus); in bindFrameBuffer()
863 return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; in bindFrameBuffer()