Searched refs:glStatus (Results 1 – 1 of 1) sorted by relevance
858 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindFrameBuffer() local860 ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d", in bindFrameBuffer()861 glStatus); in bindFrameBuffer()863 return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; in bindFrameBuffer()