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Searched refs:hasProtectedContent (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLExtensions.h40 bool hasProtectedContent() const { return mHasProtectedContent; } in hasProtectedContent() function
DGLImage.cpp40 if (isProtected && GLExtensions::getInstance().hasProtectedContent()) { in buildAttributeList()
DGLESRenderEngine.cpp253 extensions.hasProtectedContent()) { in create()