Searched refs:indexPtr (Results 1 – 2 of 2) sorted by relevance
612 uint16_t* indexPtr = indices; in drawBitmapMesh() local617 *indexPtr++ = index; in drawBitmapMesh()618 *indexPtr++ = index + meshWidth + 1; in drawBitmapMesh()619 *indexPtr++ = index + meshWidth + 2; in drawBitmapMesh()621 *indexPtr++ = index; in drawBitmapMesh()622 *indexPtr++ = index + meshWidth + 2; in drawBitmapMesh()623 *indexPtr++ = index + 1; in drawBitmapMesh()630 SkASSERT(indexPtr - indices == indexCount); in drawBitmapMesh()
586 uint16_t *indexPtr = (uint16_t*)mRSC->mHal.funcs.allocation.lock1D(mRSC, indexAlloc); in initVertexArrayBuffers() local593 indexPtr[i6 + 0] = i4 + 0; in initVertexArrayBuffers()594 indexPtr[i6 + 1] = i4 + 1; in initVertexArrayBuffers()595 indexPtr[i6 + 2] = i4 + 2; in initVertexArrayBuffers()597 indexPtr[i6 + 3] = i4 + 0; in initVertexArrayBuffers()598 indexPtr[i6 + 4] = i4 + 2; in initVertexArrayBuffers()599 indexPtr[i6 + 5] = i4 + 3; in initVertexArrayBuffers()