Searched refs:initial_byte_aligned_position (Results 1 – 1 of 1) sorted by relevance
608 int32 initial_byte_aligned_position = (stream->bitcnt + 7) >> 3; in PVSearchNextH263Frame() local610 ptr = stream->bitstreamBuffer + initial_byte_aligned_position; in PVSearchNextH263Frame()612 i = PVLocateH263FrameHeader(ptr, stream->data_end_pos - initial_byte_aligned_position); in PVSearchNextH263Frame()613 if (stream->data_end_pos <= initial_byte_aligned_position + i) in PVSearchNextH263Frame()617 (void)movePointerTo(stream, ((i + initial_byte_aligned_position) << 3)); /* ptr + i */ in PVSearchNextH263Frame()637 int32 initial_byte_aligned_position = (stream->bitcnt + 7) >> 3; in PVSearchNextM4VFrame() local639 ptr = stream->bitstreamBuffer + initial_byte_aligned_position; in PVSearchNextM4VFrame()641 i = PVLocateFrameHeader(ptr, stream->data_end_pos - initial_byte_aligned_position); in PVSearchNextM4VFrame()642 if (stream->data_end_pos <= initial_byte_aligned_position + i) in PVSearchNextM4VFrame()646 (void)movePointerTo(stream, ((i + initial_byte_aligned_position) << 3)); /* ptr + i */ in PVSearchNextM4VFrame()