Searched refs:injectionResult (Results 1 – 4 of 4) sorted by relevance
690 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()854 int32_t injectionResult = in dispatchKeyLocked() local856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()860 setInjectionResult(entry, injectionResult); in dispatchKeyLocked()861 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()908 int32_t injectionResult; in dispatchMotionLocked() local911 injectionResult = in dispatchMotionLocked()916 injectionResult = in dispatchMotionLocked()919 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()923 setInjectionResult(entry, injectionResult); in dispatchMotionLocked()[all …]
27 injectionResult(INPUT_EVENT_INJECTION_PENDING), in InjectionState()
47 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING member
203 void setInjectionResult(EventEntry* entry, int32_t injectionResult);454 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);