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Searched refs:injectionResult (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp690 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()
854 int32_t injectionResult = in dispatchKeyLocked() local
856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()
860 setInjectionResult(entry, injectionResult); in dispatchKeyLocked()
861 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()
908 int32_t injectionResult; in dispatchMotionLocked() local
911 injectionResult = in dispatchMotionLocked()
916 injectionResult = in dispatchMotionLocked()
919 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()
923 setInjectionResult(entry, injectionResult); in dispatchMotionLocked()
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DInjectionState.cpp27 injectionResult(INPUT_EVENT_INJECTION_PENDING), in InjectionState()
DInjectionState.h47 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING member
DInputDispatcher.h203 void setInjectionResult(EventEntry* entry, int32_t injectionResult);
454 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);