Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/ |
D | InputDispatcher.h | 290 const std::vector<InputTarget>& inputTargets) REQUIRES(mLock); 328 std::vector<InputTarget>& inputTargets, 331 std::vector<InputTarget>& inputTargets, 342 BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) 345 std::vector<InputTarget>& inputTargets) REQUIRES(mLock); 346 void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId,
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D | InputDispatcher.cpp | 853 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local 855 findFocusedWindowTargetsLocked(currentTime, entry, inputTargets, nextWakeupTime); in dispatchKeyLocked() 866 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(entry)); in dispatchKeyLocked() 869 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked() 905 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local 912 findTouchedWindowTargetsLocked(currentTime, entry, inputTargets, nextWakeupTime, in dispatchMotionLocked() 917 findFocusedWindowTargetsLocked(currentTime, entry, inputTargets, nextWakeupTime); in dispatchMotionLocked() 936 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(entry)); in dispatchMotionLocked() 947 addGlobalMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId, in dispatchMotionLocked() 960 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked() [all …]
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