Searched refs:inputTransformMatrix (Results 1 – 4 of 4) sorted by relevance
129 mat4 inputTransformMatrix = desc.inputTransformMatrix; in setUniforms() local130 glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); in setUniforms()
1245 managedState.inputTransformMatrix = mDisplayP3ToXyz; in drawMesh()1248 managedState.inputTransformMatrix = mBt2020ToXyz; in drawMesh()1251 managedState.inputTransformMatrix = mSrgbToXyz; in drawMesh()
80 mat4 inputTransformMatrix; member
42 return inputTransformMatrix != identity; in hasInputTransformMatrix()