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Searched refs:inputTransformMatrix (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DProgram.cpp129 mat4 inputTransformMatrix = desc.inputTransformMatrix; in setUniforms() local
130 glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); in setUniforms()
DGLESRenderEngine.cpp1245 managedState.inputTransformMatrix = mDisplayP3ToXyz; in drawMesh()
1248 managedState.inputTransformMatrix = mBt2020ToXyz; in drawMesh()
1251 managedState.inputTransformMatrix = mSrgbToXyz; in drawMesh()
/frameworks/native/libs/renderengine/include/renderengine/private/
DDescription.h80 mat4 inputTransformMatrix; member
/frameworks/native/libs/renderengine/
DDescription.cpp42 return inputTransformMatrix != identity; in hasInputTransformMatrix()