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Searched refs:inputWindowCommands (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DISurfaceComposer.h141 const InputWindowCommands& inputWindowCommands,
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.h407 const InputWindowCommands& inputWindowCommands,
572 const InputWindowCommands& inputWindowCommands,
597 uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands)
DSurfaceFlinger.cpp3748 const InputWindowCommands& inputWindowCommands, in setTransactionState() argument
3789 applyTransactionState(states, displays, flags, inputWindowCommands, desiredPresentTime, in setTransactionState()
3795 const InputWindowCommands& inputWindowCommands, in applyTransactionState() argument
3845 transactionFlags |= addInputWindowCommands(inputWindowCommands); in applyTransactionState()
4232 uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { in addInputWindowCommands() argument
4234 if (!inputWindowCommands.transferTouchFocusCommands.empty()) { in addInputWindowCommands()
4238 if (inputWindowCommands.syncInputWindows) { in addInputWindowCommands()
4242 mPendingInputWindowCommands.merge(inputWindowCommands); in addInputWindowCommands()
/frameworks/native/libs/gui/
DISurfaceComposer.cpp1033 InputWindowCommands inputWindowCommands; in onTransact() local
1034 inputWindowCommands.read(data); in onTransact()
1052 setTransactionState(state, displays, stateFlags, applyToken, inputWindowCommands, in onTransact()