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Searched refs:inputWindowHandles (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp595 std::vector<sp<InputWindowHandle>> inputWindowHandles; in TEST_F() local
596 inputWindowHandles.push_back(window); in TEST_F()
598 mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); in TEST_F()
615 std::vector<sp<InputWindowHandle>> inputWindowHandles; in TEST_F() local
616 inputWindowHandles.push_back(windowTop); in TEST_F()
617 inputWindowHandles.push_back(windowSecond); in TEST_F()
619 mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); in TEST_F()
641 std::vector<sp<InputWindowHandle>> inputWindowHandles; in TEST_F() local
642 inputWindowHandles.push_back(windowTop); in TEST_F()
643 inputWindowHandles.push_back(windowSecond); in TEST_F()
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/frameworks/native/services/inputflinger/dispatcher/include/
DInputDispatcherInterface.h89 const std::vector<sp<InputWindowHandle> >& inputWindowHandles, int32_t displayId,
/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.h99 const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId,
DInputDispatcher.cpp3152 void InputDispatcher::setInputWindows(const std::vector<sp<InputWindowHandle>>& inputWindowHandles, in setInputWindows() argument
3168 if (inputWindowHandles.empty()) { in setInputWindows()
3182 for (const sp<InputWindowHandle>& handle : inputWindowHandles) { in setInputWindows()