Searched refs:inputWindowHandles (Results 1 – 4 of 4) sorted by relevance
595 std::vector<sp<InputWindowHandle>> inputWindowHandles; in TEST_F() local596 inputWindowHandles.push_back(window); in TEST_F()598 mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); in TEST_F()615 std::vector<sp<InputWindowHandle>> inputWindowHandles; in TEST_F() local616 inputWindowHandles.push_back(windowTop); in TEST_F()617 inputWindowHandles.push_back(windowSecond); in TEST_F()619 mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); in TEST_F()641 std::vector<sp<InputWindowHandle>> inputWindowHandles; in TEST_F() local642 inputWindowHandles.push_back(windowTop); in TEST_F()643 inputWindowHandles.push_back(windowSecond); in TEST_F()[all …]
89 const std::vector<sp<InputWindowHandle> >& inputWindowHandles, int32_t displayId,
99 const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId,
3152 void InputDispatcher::setInputWindows(const std::vector<sp<InputWindowHandle>>& inputWindowHandles, in setInputWindows() argument3168 if (inputWindowHandles.empty()) { in setInputWindows()3182 for (const sp<InputWindowHandle>& handle : inputWindowHandles) { in setInputWindows()