Searched refs:interface_lock_poke (Results 1 – 11 of 11) sorted by relevance
27 interface_lock_poke(thiz); in I3DSource_SetHeadRelative()102 interface_lock_poke(thiz); in I3DSource_SetRolloffMaxDistanceMute()138 interface_lock_poke(thiz); in I3DSource_SetRolloffFactor()171 interface_lock_poke(thiz); in I3DSource_SetRoomRolloffFactor()205 interface_lock_poke(thiz); in I3DSource_SetRolloffModel()
27 interface_lock_poke(thiz); in IVibra_Vibrate()66 interface_lock_poke(thiz); in IVibra_SetFrequency()106 interface_lock_poke(thiz); in IVibra_SetIntensity()
30 interface_lock_poke(thiz); in IMIDITempo_SetTicksPerQuarterNote()68 interface_lock_poke(thiz); in IMIDITempo_SetMicrosecondsPerQuarterNote()
31 interface_lock_poke(thiz); in IPitch_SetPitch()
30 interface_lock_poke(thiz); in IRatePitch_SetRate()
63 interface_lock_poke(thiz); in IDeviceVolume_SetVolume()
31 interface_lock_poke(thiz); in IMetadataTraversal_SetMode()
27 interface_lock_poke(thiz); in ILEDArray_ActivateLEDArray()
48 interface_lock_poke(thiz); in IMIDITime_SetPosition()
115 interface_lock_poke(thiz); in I3DDoppler_SetDopplerFactor()
69 #define interface_lock_poke(thiz) interface_lock_exclusive(thiz) macro